# Soul Link

Soul Link Modification refers to custom changes or enhancements made to Soul Link skills. These adjustments can include alterations to skill effects, durations, or mechanics, providing players with unique gameplay experiences tailored to the server's custom features.

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<summary>Alchemist Talisman</summary>

* For every 50 base INT, gain an additional +1 INT.
* Increase effectiveness of Potion Pitcher and Slim Potion Pitcher by (INT/10)%.
* Acid Terror Turns into a 4×4 AoE skill around the target, dealing 100% + 110% per Skill Level ATK.
* Enables the use of Berserk Pitcher skill.
* Alchemists who have Lv. 10 Pharmacy can use Twilight Alchemy I.
* If there is a Super Novice is in the party the Alchemist can also use Twilight Alchemy II.
* If there is a TaeKwon in the party the Alchemist can also use Twilight Alchemy III.

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<details>

<summary>Monk Talisman</summary>

* The Combo Finish attack becomes a 5x5 cell splash attack.
* Amplifying the Finger Offensive, Investigate, and Palm Push Strike skill damage by 10%.
* Allow SP regeneration in Critical Explosion state.
* Reduces after cast delay of Finger Offensive skill by 20%.

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<details>

<summary>Sage Talisman</summary>

* Allowing their Auto Spell Skill to always produce Lv. 10 Bolts if the Sage has learned that much in the Bolt Skill.
* Increases MaxHP by Base Level \* 100.
* Increases VIT by 35.
* Increase range of normal attack by 3 cells when using books.

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<details>

<summary>Crusader Talisman</summary>

* Reduce Defender movement speed penalty from 1/3 to 1/2.
* Making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.
* Increases Shield Chain and Shield Boomerang damage by 50%.
* Increase block chance of Auto Guard by 10%.

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<details>

<summary>Knight Talisman</summary>

* Knights having Lv. 10 Two-Hand Quicken are allowed to use One-Hand Quicken.
* Parrying can be used with One-Hand Swords with a blocking chance of 3\*SkillLv%.
* Increase the skill ratio of Spiral Pierce0 by 10%.
* Increases Bash and Bowling Bash damage by 20%.
* Reduces after cast delay on all skills by 20%.

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<details>

<summary>Wizard Talisman</summary>

* Allows to cast Gemstone requiring skills without consuming them up (however, the Gemstone must have at least one on their inventory).
* When wizards have Crystal Fragment while under the skill effect, this item is consumed instead.
* Increases damage of Magic Crasher by 100%.
* The Wizard's HP will also increase by Base Lv. \* 200 HP and his/her VIT will increase by Int/5 (For example, 255 Int will give you an additional bonus of 255/5 = 51 Vit.

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<details>

<summary>Priest Talisman</summary>

* Amplifying the power of Holy Light by +100% but also increasing its SP Cost by +100% for the skill's duration.
* Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage 30% of received damage.
* Allows Magnus Exorcismus to hit all enemies.
* Increase Agility and Blessing becomes an Area of Effect skill during buff duration.

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<details>

<summary>Artist (Bard/Dancer) Talisman</summary>

* All performing skills affect the Bard/Dancer themselves.
* While performing skills, their walking speed increased.
* Increases range physical damage by 20%
* The following Performance Skills are Linked:
  * A Whistle and Humming.
  * Assassin Cross of Sunset and Please Don't Forget Me.
  * A Poem of Bragi and Fortune's Kiss.
  * The Apple of Idun and Service for You.

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<details>

<summary>Rogue Talisman</summary>

* Increases walking speed and STR bonus duration of Chase Walk.
* Increase skill damage of Double Strafing by (STR/2)%.
* Dispell no longer removes your buffs.
* Increases effectiveness of brewed potions from a top ranked Alchemists.
* By using one (1) Crystal Fragment per successful strip, It allows you to bypass Full Chemical Protection using single-strip skills, but does not work with Full Strip.

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<summary>Assassin Talisman</summary>

* Their Sonic Blow skill gets a major boost: damage is doubled and cooldown is reduced by 50% for the skill’s duration
* Soul Destroyer and Throw Venom Knife skill deals 100% more damage.
* Critical hits deal 10% more damage.

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<details>

<summary>Blacksmith Talisman</summary>

* Enable to use lvl 10 Parrying. skill.
* Enables Full Adrenaline Rush if Adrenaline Rush Lv5 is learned.
* Maximum Power Thrust increases with 100% ATK. Giving 300% ATK at Level 5.
* Full Adrenaline Rush also grants STR +10, DEX +10, and FLEE +15.
* Increase skill damage of Mammonite by 100%.
* Increase skill ratio of Cart Termination by 100%.

</details>

<details>

<summary>Hunter Talisman</summary>

* Grants additional damage when attacking Boss class monsters by 10%.
* There is a low chance of Falcon Assault occurring automatically per shot with a bow.
* Beast Bane effectiveness will increase by Hunter's STR.
* Every base 10 LUK, Increases resistance to all single-target magic damage by 1%.
* Increases Double Strafe damage by 20%.
* Increases Sharp Shooting damage by 10%.
* Increase skill ratio of Blitz Beat, and Falcon Assault by 100%.

</details>

<details>

<summary>Ninja Talisman</summary>

* Final Strike deals 10% more damage, plus an extra 2% per 10 base STR.
* Boosts the effectiveness of these skills by 10%: Crimson Fire Petal, Dragon Fire Formation, Spear of Ice, Lightning Strike of Destruction, Wind Blade.
* Reduces the after-cast delay of Hiding and Shadow Leap by 30%.

</details>

<details>

<summary>Gunslinger Talisman</summary>

* Reduces skill cast-delay of Full Buster by 20%.
* Increase Critical Damage by 40% and Critical by 20 when using Gattling Guns.
* Every base 10 LUK, Increases resistance to all single-target magic damage by 1%.
* Equipped weapon becomes indestructible and cannot be stripped.
* Increases skill ratio of Tracking, Desperado, Full Buster, Rapid Shower by 10%.

</details>

<details>

<summary>Star Gladiator Talisman</summary>

* Enables the use of the Fusion of Sun, Moon, and Stars skill.
* Enable to use Lv.5 Parrying skill.
* Deals 10% more damage to Boss monsters, except Emperium.

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<details>

<summary>Super Novice Talisman</summary>

* All stats +5.
* If a Job Lv. 70 or above Super Novice has No Death bonus
* All stats +10.
* Every 1 base STR increases Atk by 2.
* Every 1 base INT increases Matk by 2.
* Every 1 base VIT increases MaxHP by 300.
* Every 1 base INT increases MaxSP by 5.
* Every 1 base DEX increases HIT by 1.
* Every 1 base AGI increases FLEE by 1.
* Super Novice above Lv. 90 have 75% chance to 'erase' the death record (a non-linked Super Novice with No Death has All Stats +10 bonus).
* Super Novice above Lv. 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
* Super Novice above Lv 96 will be temporarily able to equip Lv. 4 Daggers, One-handed Swords, Axes, Maces, and Staffs.
* Allows the use the skill Play Dead during the buff.
* If Divine Protection is mastered at Lv. 10, grants immunity to Dispell.

</details>

<details>

<summary>Soul Linker Talisman</summary>

* Allows 'Ka - Type' skills on any other class, for the skill's duration.
* Allows 'Es - Type' skills on any other class, for the skill's duration.
* MATK +10%.

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