# Handbook System

## Handbook System

<figure><img src="/files/BLQJFQzyvCrVKDpGSlB3" alt=""><figcaption><p>Handbook Treasurer NPC<br><strong><code>@npc 39 / handbook</code></strong></p></figcaption></figure>

### Introduction:

The Handbook System is your personal record of adventure—tracking every monster you defeat, item you collect, and milestone you achieve.

As you progress through the world, you will unlock various handbook entries tied to specific challenges. Completing these entries rewards you with powerful bonuses, exclusive rewards, and permanent stat boosts that strengthen your character.

This system is built to reward dedication, exploration, and consistency. The more you play, the more you unlock—and the stronger you become.

Start filling your Handbook and turn your journey into a legacy.

Deposit Fee: <mark style="color:yellow;">**10,000,000z**</mark> ( **per card** )

Bound type: <mark style="color:$info;">**Character-wide**</mark>

***

### Requirements:

Before the Handbook System can begin, all required documents and requirements must first be completed and submitted.

Here's the list of the following requirements:

* Activity Points `x50`
* ![](/files/ojPQDgp2uuHTRBuXuDZH) [Poring Coin](#user-content-fn-1)[^1] `x50`

***

### Available Rewards & Stat Boosts:

By depositing cards and completing entries, you can unlock a wide array of permanent bonuses. These rewards are categorized below to help you plan your character’s progression.

#### Attributes & Stats

These boosts provide the foundation for your character’s survivability, utility, and raw attributes.

* `STR +6`, `AGI +6`, `VIT +6`, `INT +6`, `DEX +6`, `LUK +6`
* `HIT +20`, `FLEE +20`, `CRIT +10`
* `ATK +20`, `MATK +20`
* `Crit Damage Resist +20`, `Perfect Dodge +5`
* `MaxHP +10000`, `MaxHP +1%`
* `MaxSP +500`, `MaxSP +1%`
* `Max Weight +900`
* `Movement Speed +5%` (only the highest bonus applies, does not stack with other movement speed effects)

#### Damage & Combat

Improve your offensive mastery and damage output across various monster elements and classifications.

* `+5%` Physical/Magical Damage against **Undead** Element
* `+5%` Physical/Magical Damage against **Dark** Element
* `+5%` Physical/Magical Damage against **Ghost** Element
* `+5%` Physical/Magical Damage against **Holy** Element
* `+5%` Physical/Magical Damage against **Poison** Element
* `+5%` Physical/Magical Damage against **Wind** Element
* `+5%` Physical/Magical Damage against **Earth** Element
* `+5%` Physical/Magical Damage against **Water** Element
* `+5%` Physical/Magical Damage against **Fire** Element
* `+5%` Physical/Magical Damage against **Boss** class

#### Defense & Resistance

Reduce incoming damage from the world's most dangerous threats and elemental forces.

* `+10%` damage reduction against **Boss** class
* `+5%` damage reduction against **Earth / Wind / Water / Fire / Poison / Holy / Dark / Undead / Ghost** Element

#### Special Effects

Gain a tactical advantage in combat with basic defense improvements and low-chance status afflictions when attacking.

* Adds a `1%` chance to inflict ![](/files/0Mqy85EkuoRPYbUarZl5) **Stun** on the target when attacking.
* Adds a `1%` chance to inflict ![](/files/SgD48Nbv3AB3nwMxSmjr) **Bleeding** on the target when attacking.
* Adds a `1%` chance to inflict ![](/files/VA1iHFcIhXj4oEfLtifk) **Poison** on the target when attacking.
* Adds a `1%` chance to inflict ![](/files/iRouRYl3kOHr1vRBEIgg) **Silence** on the target when attacking.
* Adds a `1%` chance to inflict ![](/files/U4gcyiUtsxXRxFvB1qUm) **Curse** on the target when attacking.
* `DEF +10`, `MDEF +10`

***

## Navigation for certain rewards:

<figure><img src="/files/9S4U3PdsI2wg6KrIjAmi" alt=""><figcaption></figcaption></figure>

***

## Completion Rewards:

* +10% Reduces all skill delay and an Achievement Title of **Finest**.

***

[^1]: ```
    Obtainable from:
    - Poring
    - Drops
    - Poporing
    - Marin
    - Metaling
    - Stapo
    - Mastering
    - Angeling
    - Ghostring
    - Deviling
    - Arc Angeling
    ```


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