# Event Circuit

<figure><img src="/files/PCnnwqv9gOvd1GpcP7yb" alt=""><figcaption><p>Event Controller NPC<br><strong><code>@npc 25 / eventcontroller</code></strong></p></figcaption></figure>

**Event Circuit** serves as an informational NPC that shows the schedule of server events and the list of available automated activities, including events such as Poring Catcher. You can just type **@join** in-game to join in an ongoing event.

## Information

<h3 align="center">Rules and Requirements:</h3>

<figure><img src="/files/8F9lOl8LzfgwFBJRCUHn" alt="" width="563"><figcaption><p>Cluckers Event</p></figcaption></figure>

<p align="center"><strong>Cluckers</strong></p>

<p align="center">Open to all players.</p>

<p align="center">Click the hen when the event goes live</p>

<p align="center">Expect troll effects before the payout</p>

<p align="center">Prize: <strong>Event Points x3,</strong> <img src="/files/iHP0PHtutjZZQWW57S1r" alt=""> <strong>Credits x1</strong></p>

<p align="center">Consolation: <strong>1 Event Point</strong></p>

***

<figure><img src="/files/7brl6FZTiavfWMRdez3q" alt="" width="563"><figcaption><p>Dice Event</p></figcaption></figure>

<p align="center"><strong>Dice</strong></p>

<p align="center">Open to all players</p>

<p align="center">Pick one box each round.</p>

<p align="center">Wrong boxes are thrown out immediately.</p>

<p align="center">Prize: <strong>Event Points x3,</strong> <img src="/files/iHP0PHtutjZZQWW57S1r" alt=""> <strong>Credits x1</strong></p>

<p align="center">Consolation: <strong>1 Event Point</strong></p>

***

<figure><img src="/files/u5GT3uKTSDy14Ft9KHDB" alt="" width="563"><figcaption><p>Disguise Event</p></figcaption></figure>

<p align="center"><strong>Disguise</strong></p>

<p align="center">Open to all players</p>

<p align="center">Watch the NPC transform.</p>

<p align="center">Type the exact monster name in chat.</p>

<p align="center">Prize: <strong>Event Points x3,</strong> <img src="/files/iHP0PHtutjZZQWW57S1r" alt=""> <strong>Credits x1</strong></p>

<p align="center">Consolation: <strong>1 Event Point</strong></p>

***

<figure><img src="/files/iL3e4bvqjBn2LAKwkLTs" alt="" width="563"><figcaption><p>King of the Hill Event</p></figcaption></figure>

<p align="center"><strong>King of the Hill</strong></p>

<p align="center">Level 1 Novice only</p>

<p align="center">You are locked in place until the gate opens.</p>

<p align="center">Reach the finish line first.</p>

<p align="center">Type the exact monster name in chat.</p>

<p align="center">Prize: <strong>Event Points x3,</strong> <img src="/files/iHP0PHtutjZZQWW57S1r" alt=""> <strong>Credits x1</strong></p>

<p align="center">Consolation: <strong>1 Event Point</strong></p>

***

<figure><img src="/files/d5l5WRk7eDmit8aQXOJR" alt="" width="563"><figcaption><p>Poring Catcher Event</p></figcaption></figure>

<p align="center">Open to all players.</p>

<p align="center">Kill only the real target each round.</p>

<p align="center">Wrong kills remove you from the game.</p>

<p align="center">Type the exact monster name in chat.</p>

<p align="center">Prize: <strong>Event Points x3,</strong> <img src="/files/iHP0PHtutjZZQWW57S1r" alt=""> <strong>Credits x1</strong></p>

<p align="center">Consolation: <strong>1 Event Point</strong></p>

***

<figure><img src="/files/prUfz6hFweI1fjAMsFWG" alt="" width="563"><figcaption><p>Invasion Event</p></figcaption></figure>

<p align="center">Open to all players.</p>

<p align="center">The invaded town is revealed when the event begins.</p>

<p align="center">Kill the mobs to earn event points during the breach.</p>

<p align="center">After killing the last monster in Final Wave, the Invasion General will spawn.</p>

<p align="center">Prize: <strong>Event Point x1</strong> per monster ( has a chance of <strong>10%</strong> ), <strong>Event Points x10</strong>, and <img src="/files/iHP0PHtutjZZQWW57S1r" alt=""> <strong>Credit x1</strong> ( for killing the <strong>Invasion General</strong> )</p>

***

{% hint style="info" %}
**NOTE**

* The automated events displayed by this NPC are shuffled and reset every day at **12:00 AM**.
* You can check the on-going event using **@events** command in-game.
  {% endhint %}

***


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